The complete capability set, grouped the way a job actually flows — first call to paid. Two clocks govern all of it: the drying clock (physics, IICRC S500) and the cash clock (the carrier pays in 30–90 days). A feature ships only if it shortens one.
Tip — flip Compare in the bar below to see how each feature beats the incumbents. Arrow keys jump chapters. Compare is on. Each card now shows the incumbent bar and DRYLINE's edge. Press C to hide.
Fifty-five roles, every part of the job, one screen each — and two clocks it never stops running down.